Of course, as everything is made manifest through inducing tangibility upon memories, these constructs are forged entirely from any memories that the caster is capable of getting ahold of, allowing them to recreate phantasms that were once thought to be lost, such as an assortment of items found in mythology, legend, folklore and religion from across the world; for example, the caster is capable of manifesting King Arthur's legendary sword Excalibur, which is attributed with magical powers and is associated with the rightful sovereignty of Great Britain is said to constantly emit a blinding light that can distract the opponent from the user's attacks as well as unleash enormous waves of golden light akin to crescents of energy, while Excalibur's scabbard ensures that any wounds that the wielder suffers will not kill them, no matter the quantity of blood lost. Additionally, as one may have gathered from the term "memory-make", all sorts of spells, no matter their tier or casting methods, are capable of being replicated and merged in a manner not dissimilar to a Combination Spell through one's precise control over the magical power they're replicating. In this case, Memory-Make allows the user to combine two or more spells together in order to create rather unique effects, each of which hold an extraordinary amount of power. This is generally due to the inability of the user to perform a spell directly at the level of power that the original magician might have possessed, as seen in the fight with some loser and Gray Fullbuster, where Gray had been capable of navigating through his Karma of the Burning Land without an extraordinary amount of effort; however, said loser belongs to a bigger group of losers, and many other users have displayed the ability to surpass the power level of the original caster. Interestingly, Memory-Make has no "methods" such as Static _-Make and Dynamic _-Make; rather, as it is loose and unrestrained, everything that it is capable of is classified as Memory-Make.
Also, Memory-Make has the ability to recreate physical sensations of individuals in a mirage-like manner, simply through projecting one's magic at the area which they noticed the memory came from; this involves an extremely high sensory perception and ability to memorize even the small nuances of an individual, such as heartbeats, footsteps and the like, something which the user trains in while learning this magic. Finally, the user has the ability to "forget" magic that has been memorized by the user, and formed by another individual. This is done by, again, the formation of magical energy within the spell and tampering with it in a similar way that the user can construct memories. However, instead of constructing the spell, they completely destroy the formation of the spell in question, therefore allowing them to easily negate assaults on their person. Doing so can neutralize defenses created by the opponent, and make useless any memorized spell. While with the first user of the magic, it couldn't be utilized against offensive techniques, any other user of the magic is capable of negating both offensive and defensive measures. As that which is categorized as "thoughts" and memories are closely associated with a distortion of the senses, revealing how the brain normally organizes and interprets sensory stimulation, afterimages and the like tie in heavily with Memory-Make, allowing the caster to deceive their enemies relatively easy, as well as combining this with their master over memories as to create a replica of the deceased of those in the individual's past that made a lasting impact upon them, be it as a result of hard-fought combat, love, or simply immense respect in a manner not dissimilar to Historia of the Dead; essentially, Memory-Make has infinite potential in the hands of an incredibly creative user. Of course, with great strengths, comes glaring weaknesses, which not only apply to the magic's replication process, but also the memorization aspects of the magic. If a spell's formation is fast enough, or requires more power than the user of Memory-Make contains, it is unable to be successfully replicated or forgotten, therefore causing the user to, generally, fail in evading or blocking the assault at hand.
We offer fairy, dragon, mermaid, unicorn, steampunk, and other fantasy gifts! Our offerings feature many artist-designed products by Amy Brown, Nene Thomas, Anne Stokes, and more. We also carry a full line of pop culture items, including Harry Potter, Game of Thrones, Lord of the Rings, and your other favorites!
Norm the Genie sets up an elaborate plan to upgrade from genie to fairy - by becoming Chester McBadbat's genie, Chester wishes to spend more time with Timmy. Norm then uses a selfish, unappreciative clone of Timmy to trick Cosmo and Wanda into quitting being his godparents. Because his godparents quit, Jorgen Von Strangle comes to erase Timmy's memory, but unbeknownst to him, he erases the memory of the clone. Using a portal to Fairy World Crocker recently constructed, Timmy ventures into Fairy World, where he discovers that because Cosmo and Wanda quit, a singing competition is being held to determine who will replace them.
The results of the present study, the first of its kind in Bulgaria, demonstrate the scope of the historical memory of Bulgarian citizens. The work reveals how consolidated and coherent the historical memory of the majority group is, and at the same time how fragmented the memories of the minority groups can be. The factors that determined these discrepancies reveal the relation between the historical memories and the cultural inclinations of contemporary Bulgarian citizens.
There is a clear tendency: the leading realms predominate over the combined dispersed answers only among the majority group, the Orthodox Christians. Thus there is a consensus of memory only among the majority.
This chronological analysis of the responses reveals the following tendencies: Events from prehistory and antiquity are largely absent from Bulgarian memory, according to the answers given to us by representatives of all different groups. Antiquity was represented by a place in 14.7% of the responses, by a person in 5.2%, and by an event in 4.3%. Perperikon, a newly rediscovered majestic fortress and allegedly a Dionysian sanctuary near the town of Kardzhali, was the only place associated with Classical antiquity mentioned in the responses.16 Practically all other places mentioned referred to the Middle Ages or the Revival Period. The fact that 2% of the Bulgarians questioned mentioned Jerusalem is an exception that proves the rule.
The responses to the question about the most important historic person also indicate that antiquity is totally absent from the Bulgarian historical memory. Biblical or Christian figures were also rare. Answers naming Christ as the most important historical figure were minimal: 5% of Bulgarians and 7% of Roma. The latter apparently belong to various Protestant denominations, which have only recently proliferated among the Roma.
The answers given by Bulgarian citizens of all ethnic and religious groups generally exclude the Ottoman period as a historical realm of memory. Places related to the Ottoman period were named by 0.6% of the respondents, persons by 0.9%, and events by 0.9%. The respondents may be avoiding a traumatic and unpleasant memory, and replacing it in their consciousness with more pleasant ones.
The major reason for this huge blank spot in the Bulgarian historical memory is most likely the lack of historiography regarding these issues that has prevailed until recently. This vacuum reflects directly on the textbooks and on those institutions that are responsible for revising the textbooks in use before 1989. Some of the revised postcommunist textbooks show an attempt to introduce an academic tone regarding the Ottoman period, yet the communist period is still untouched by historical reassessment.
We classed the places, personalities, and events that dominate historical memory by general types, including heroic and traumatic, related to wars and revolutions, related to state institutions and politics, related to culture in general, and global and national topoi.
It is evident that spirituality (at least at the present moment) is not the most essential sphere for the Bulgarian historical memory. The realms of memory most often named are mainly related to violent, coercive turning points in national (or, less frequently, global or local) history.33
In addition, in spite of the high degree of ambiguity in the classification of realms on the scale from the heroic to the traumatic, we come to the inevitable conclusion, also reached by other studies,34 that the Bulgarian national memory (national in the French sense of a political nation) adamantly gives priority to the heroic. Trauma is more likely to be repressed and forgotten rather than identified as a national code. This observation provides further support for the concept of the perception of Bulgarian history as a fairy tale.
If the textbook is the classic, concentrated, most commonly accessible form of the national grand narrative, then why are more than one third of Bulgarian citizens fixated on the historical memory of the late Bulgarian Revival and the Liberation War?
For the communist period, a variety of contradictory narratives exist, but the tendency to obscure the memory of conflicts, terror, and the economic and financial crimes of the political elite is prevalent. The absence of clearly defined Good and Evil roles also attenuates the memory of communism as a historical period.38
The Legend of Zelda: Breath of the Wild is an open-world adventure that is simply staggering in scope, and it's easy to spend hours simply wandering around and exploring without furthering the storyline. However, while large portions of your quest will no doubt be spent hunting wildlife, discovering shrines and grabbing the best loot, there are some key plot points to unearth - and like so much of this amazing adventure, many of them are entirely optional. Each memory is tied to a photograph taken before the fall of Hyrule, and visiting the spot - denoted by an ethereal glow - will trigger a cutscene from 100 years ago, detailing the last failed attempt to bring Calamity Ganon to justice. 2b1af7f3a8